![Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS](https://mltr8n38rugc.i.optimole.com/w:auto/h:auto/q:mauto/ig:avif/f:best/https://karllewisdesign.com/wp-content/uploads/2019/10/14.-Header-video.gif)
Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS
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Aim Down Sights Movement with Third Person Template - Character & Animation - Epic Developer Community Forums
Why did aim down sights become a thing in first person shooter games? Whatever happened to using a simple zooming mechanic where the view model doesn't get in the way? - Quora
![How to achieve properly DoF when aiming down sights? I'm using an auto-focus that adjusts the focal region distance using traces, but my weapon gets blurred as the background behind the focus. How to achieve properly DoF when aiming down sights? I'm using an auto-focus that adjusts the focal region distance using traces, but my weapon gets blurred as the background behind the focus.](https://preview.redd.it/4w2t68xawin31.png?width=640&crop=smart&auto=webp&s=fb3b6fb9c24794551b3d9528fa44d0c7f6c5e4f1)
How to achieve properly DoF when aiming down sights? I'm using an auto-focus that adjusts the focal region distance using traces, but my weapon gets blurred as the background behind the focus.
Super excited that @milwaukee_games is remastering Republic Commando in Unreal Engine 5 for all of the Star Wars community to play for… | Instagram
![Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS](https://mltr8n38rugc.i.optimole.com/w:1024/h:560/q:mauto/ig:avif/f:best/https://karllewisdesign.com/wp-content/uploads/2019/09/12.-Camera-Math-2.png)