Unity, not uniformity, must be our aim. We attain unity only through variety. Differences must be integrated, not annihilated, not… | Instagram
![GitHub - ehsan-mohammadi/Aim-IK: A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. GitHub - ehsan-mohammadi/Aim-IK: A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.](https://raw.githubusercontent.com/ehsan-mohammadi/Aim-IK/master/Images/Aim-IK-gif.gif)
GitHub - ehsan-mohammadi/Aim-IK: A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
![c# - Unity - Calculate movement vector relative to aim in order to make strafe animations [SOLVED] - Stack Overflow c# - Unity - Calculate movement vector relative to aim in order to make strafe animations [SOLVED] - Stack Overflow](https://i.stack.imgur.com/vQ0YF.png)